The Executive Blind Spot

In the modern business environment, there is a stunning lack of situational awareness. Most business strategy is built on abstract principles, gut feelings, and “copy-cat” behavior. It is like navigating an unfamiliar city using a mission statement instead of a street map — you might have a goal, but you have no idea where you are, where you are going, or why you are on a specific corner.

The Science and Art of Strategy: A Wardley Mapping Primer explores a framework designed to eliminate this critical executive blind spot.

By integrating Sun Tzu’s ancient wisdom with John Boyd’s OODA loop, Wardley Mapping provides the topographical intelligence needed to visualise your competitive environment. It shifts strategy from static guesswork to a continuous, iterative process of “doing”.

Wardley Mapping is a framework created by British researcher Simon Wardley. It provides the “topographical intelligence” necessary to understand and navigate competitive landscapes.

The foundational concepts were detailed in the book Wardley Maps, which was originally published as a series of articles between 2016 and 2018.

Wardley Mapping is provided courtesy of Simon Wardley and is licensed under CC BY-SA 4.0.

The Strategy Cycle

Simon Wardley’s framework is centered on The Strategy Cycle, which views strategy as a continuous, iterative loop rather than a linear process. This cycle is derived from Sun Tzu’s five factors described in The Art of War:

  1. Purpose: Your “Moral Imperative” — the reason you are competing.
  2. Landscape: The environment you operate in.
  3. Climate: The external forces acting upon that environment.
  4. Doctrine: Universal principles you should follow.
  5. Leadership: The specific manoeuvres (gameplay) you execute.

Wardley integrated these factors with John Boyd’s OODA Loop (Observe, Orient, Decide, Act), a high-speed decision-making model.

A key distinction within this framework is The two types of why:

  • The Why of Purpose: The foundational reason for the organisation to compete. Why are we doing this? (The mission).
  • The Why of Movement: The strategic rationale behind specific actions and choices. Why this move over that one? (The tactical rationale).
The Strategy Cycle from Simon Wardley

The Strategy Cycle. Source: MappingPractice – Patterns & Basic Tools

The Strategy Cycle is covered in Chapter 1 — On being lost.

Purpose

Purpose is the organisation’s “Moral Imperative” or “North Star” — the overarching mission that defines its scope. It serves as the lens for interpreting the landscape and the benchmark for all strategic decisions. Purpose is dynamic; while it provides initial direction, it evolves based on iterative learning gained from navigating the competitive environment.

Landscape

The Landscape stage focuses on the environment in which an organisation operates. This is visualised using a Wardley Map, a context-specific tool with three essential elements:

  • Anchor: Represents the user needs.
  • Position: The value chain, plotted on the y-axis.
  • Movement: The axis of evolution, plotted on the x-axis.

Components evolve from left to right through four distinct stages: Genesis, Custom Built, Product (+rental), and Commodity (+utility).

A Basic Wardley Map. Source: Chapter 2 — Finding a path

Cheat Sheet: Characteristics of the four Stages of Evolution. Source: MappingPractice – Patterns & Basic Tools

Landscape is covered in Chapter 2 — Finding a path

Climate

Climate refers to the external forces and economic patterns acting upon the landscape. These “rules of the game” apply to all competitors and are beyond any single organisation’s direct control.

While these forces cannot be stopped, they are often predictable, allowing organisations to anticipate shifts. Key patterns include:

  • Evolution through competition: Everything eventually moves right on the map.
  • The Red Queen hypothesis: The necessity of continuous adaptation just to maintain a competitive position.
  • Methodological fitness: Recognizing that no single methodology (e.g., Agile, Lean, or Six Sigma) fits every component on a map.

Wardley’s Climatic Patterns – Context-Independent Rules Affecting the Business Landscape. Source: MappingPractice – Patterns & Basic Tools

Climate is covered in Chapter 3 — Exploring the map

Doctrine

Doctrine consists of universal, context-independent principles that an organisation should follow regardless of its industry. Wardley suggests adopting these principles in four phases:

  1. Phase I: Stop self-harm.
  2. Phase II: Become context-aware.
  3. Phase III: Better for less.
  4. Phase IV: Continuously evolving.

Core principles include focusing on user needs, establishing a common language, and “thinking small” regarding teams and contracts.

To manage components at different stages of evolution, Wardley proposes the Explorer-Villager-Town Planner (EVTP) structure. This was formerly known as Pioneers, Settlers, and Town Planners (PST), but was renamed to avoid problematic colonialist overtones (see How to organise yourself - the dangerous path to Explorer, Villager and Town Planners).

Wardley’s Doctrine: Universal Principles. Source: MappingPractice – Patterns & Basic Tools

Doctrine is covered in Chapter 4 — Doctrine

Leadership and Gameplay

Gameplay (or Leadership) is the final stage, where an organisation takes action based on its understanding of the previous four factors. This involves stratagems, i.e. context-specific tactical manoeuvre used to influence the landscape to one’s advantage.

A notable example is the Innovate-Leverage-Commoditize (ILC) model, which utilises ecosystems to accelerate innovation and sense upcoming market changes.

Wardley’s Gameplay: Context-Specific Patterns for Strategic Manoeuvre and Competitive Advantage. Source: MappingPractice – Patterns & Basic Tools

Gameplay is covered in Chapter 5 — The play and a decision to act. See also: On 61 different forms of gameplay

Wardley Mapping in Practice

To apply Wardley Mapping in practice, you must navigate the Strategy Cycle observing the environment, orienting yourself, deciding on a path, and acting. The mapping process itself is a visual way to understand the landscape before making strategic choices.

  1. Identify Users and User Needs (The Anchor)
    • Define the scope of the map, such as a specific system, line of business, or the entire organisation.
    • Identify the users involved, which can include customers, shareholders, regulators, or internal staff.
    • Identify the specific user needs. These needs act as the anchor for the entire map.
    • Be careful to distinguish between what the user actually needs versus what they might simply want or what the business desires (like profit).
  2. Build the Value Chain (Position)
    • Identify the top-level capabilities or components required to meet those user needs.
    • Determine the sub-components these capabilities depend on, including activities, practices, data, and knowledge.
    • Draw lines between components to show dependencies (e.g., “Component A needs Component B”).
    • Place components vertically based on visibility to the user; higher components are more visible, while lower ones are often invisible to the end user.
  3. Determine Evolution (Movement)
    • Add a horizontal axis representing Evolution, divided into four stages: Genesis, Custom Built, Product (+ rental), and Commodity (+ utility).
    • Place each component in its relevant stage of evolution by using the “cheat sheet” to evaluate its characteristics, such as ubiquity and certainty.
    • Recognise that all components are moving from left to right over time, driven by supply and demand competition.
  4. Anticipate Change (Climatic Patterns)
    • Apply climatic patterns, which are the “rules of the game” that influence the landscape regardless of your actions.
    • Look for patterns like “Success breeds inertia”, where past success makes an organisation resist necessary changes.
    • Identify potential punctuated equilibriums, where the shift from product to utility occurs with unexpected speed.
    • Use these patterns to anticipate where the map will change and where future opportunities might arise.
  5. Organise Using Doctrine
    • Apply Doctrine, which are universally applicable principles for any organisation to follow.
    • Prioritise Phase I Doctrine to “stop self-harm” by removing duplication, using a common language, and challenging assumptions.
    • Use the map to choose appropriate methods; for example, use Agile for uncharted components in Genesis where uncertainty is high, Lean for the refinement and waste reduction of Products as they move toward maturity, and Six Sigma for highly industrialised Commodities where precision and stability are paramount.
    • Structure teams into Explorers, Villagers, and Town Planners to manage components at different stages of evolution.
  6. Decide on Gameplay
    • Choose context-specific gameplays (stratagems) to manipulate the landscape to your advantage.
    • Consider accelerators like “Open Approaches” to drive a component toward commodity or defensive plays like “Fear, Uncertainty, and Doubt (FUD)” to slow a competitor’s progress.
    • Use the map to identify “stepping stones”, where one move creates a “beachhead” for a larger future play.

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